Completed
Raylib Platformer
C++RaylibLevel EditorGame Design
Raylib Platformer, gameplay & level editor
About
A 2D platformer built for the Game Engine II course, featuring patrol/chase enemies, a shooting mechanic, hazard tiles, and a built-in campaign system with multiple levels. Developed as a 4-person team project.
What I Did
Programmer in a team of 4, built the player movement/physics system and the in-game level editor with level save/load (campaign + custom levels).
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